Should You Block Kids from Roblox? Expert Tips, Risks & Parental Guidance

2 min read

To block or not to block your kids from Roblox

Roblox Protests and Civic Engagement Among Young Users

A recent article in a User Magazine caught my attention as a parent who once embraced technology but now harbors significant anxieties about it since becoming a parent. The piece highlighted how children in the United States are using the popular gaming platform Roblox to voice their opposition to Immigration & Customs Enforcement (ICE). With an impressive user base of 200 million monthly players globally, Roblox has become a significant space for youth engagement. Internet culture journalist Taylor Lorenz reported on confrontations within the game’s popular environment, Brookhaven, that mirror real-life protests across the country. The notion of young, pixelated avatars brandishing Mexican flags while facing off against players dressed in SWAT gear intrigued me. Lorenz noted, “Although Roblox is primarily designed for children, it has transformed into a form of civic engagement for young people online.” She emphasized that the platform now serves as a venue where children can navigate and express their responses to pressing global issues through detailed role-playing scenarios.

Confronting Harsh Realities in the Virtual World

However, my idyllic view of Roblox as a safe haven for budding citizens was shattered by the documentary Dangerous Games: Roblox and the Metaverse Exposed, which I recently watched. This film portrays a digital landscape where children face genuine exploitation and radicalization. It compellingly argues that the distinction between online experiences and real-life situations is increasingly blurred. “There are no magical barriers that confine the events occurring in these gaming environments or any online spaces to the digital realm,” stated Rachel Kowert, a researcher and co-editor of Gaming and Extremism. “Some of these incidents can be profoundly traumatic, influencing our everyday lives.”

Personal Stories of Harm and Advocacy

The documentary’s primary focus is on individuals who began using Roblox as children and encountered or witnessed damaging interactions. Alex, a Roblox enthusiast from Toronto who has transitioned into an investigative content creator, takes center stage. She shares her ongoing struggles to compel the platform to address issues of predation and grooming, particularly involving users who create games and gain influence within their communities.

Disturbing Cases of Exploitation

Another significant narrative in the film revolves around Arnold Castillo, who created a popular game called Sonic Eclipse Online, which infringed on Sega’s copyrights. Even after his initial username was banned, he adopted a different identity to engage with a 15-year-old girl across various platforms, including Roblox, Discord, and Instagram, in 2022. He arranged for an Uber driver to bring her from Indiana to his home. In 2023, Castillo pleaded guilty to multiple charges, including the enticement of a minor, resulting in a 15-year prison sentence.

Racism and Radicalization in Gaming

Janae, a Florida-based streamer featured in the documentary, discusses her experiences with racism on both Roblox and Minecraft. She recounts instances of “spawn killing,” where she was attacked immediately upon entering a game, particularly when using a Black avatar. In fact, she found herself only able to play on certain servers when she used a white avatar. The documentary then draws parallels to the tragic 2022 Buffalo supermarket shooting, where ten Black individuals were murdered by a white supremacist who live-streamed part of the attack on Twitch. “The Buffalo shooter claimed that his radicalization was influenced by the game Blood and Iron on Roblox,” Kowert noted.

A Call for a Safer Metaverse

Both Alex and Janae are determined to not dismantle the metaverse but to enhance its safety, as evidenced by their meetings with a congresswoman and a lawyer who could potentially assist them in this mission. While Dangerous Games, directed by Ann Shin and produced by Fathom Film Group, provides a compelling narrative, it does have some shortcomings, such as occasional ambiguities in its timeline. In response to the filmmakers, Roblox stated, “We continually invest in and evolve our safety approach to help detect and prevent malicious or harmful activity on the platform.”

Navigating Parenting in the Digital Age

For parents uncertain about allowing their children to join platforms like Roblox, investigative gaming journalist Quintin Smith offers a perspective that resonates. He describes Roblox as “reinventing child labor for the 21st century,” yet he encourages parents not to prohibit their children from engaging with the metaverse, likening it to removing a child from a playground. “These platforms, however flawed, are integral to your children’s social interactions,” he asserts. “The goal should be to urge these platforms to improve.” Meanwhile, Canada’s much-anticipated Online Harms Act faced setbacks when Parliament was prorogued in January. Justice Minister Sean Fraser indicated that discussions regarding either rewriting or reintroducing the legislation would take place over the summer. While technology evolves rapidly, governmental responses remain sluggish, and children continue to grow quickly. Dangerous Games is currently available for free streaming and is recommended for viewers aged 16 and older, with a 60-minute version set to air for younger audiences in the fall.